Virtual Learning Coming … Now!
On January 5 2011, Microsoft brought virtual reality to the masses by announcing Avatar Kinect. Avatar Kinect will allow users to engage in virtual environments, through an avatar that will depict real facial expressions and movements. Users will be able to enter virtual environments as their avatar, and engage in conversations and various other activities – even learning activities. This could push virtual reality to the critical mass that would make virtual learning environments feasible for millions of people.
Avatar Kinect will be able to run on the over 50 million XBox 360’s that already sit in living rooms – and these numbers are growing fast. It is possible that the software will eventually become available to all Windows users which is about 1 billion people. In the not too distant future this may be a regular way you connect with your students and colleagues – at which point I can finally stop having to worry about aligning my interactive white board!